Interactive fiction
Posted in Commodore 64 and Interactive Fiction. - No comments
Back in my youth I used to spend many hours play “adventure games”. There was something about the text-only descriptions that inspired my imagination and created an atmosphere that you just didn’t get from the rudimentary graphics of the time.
My first encounter with text adventures or Interactive Fiction as they are now known, was with a VIC20 title. My dad persuaded my brother and I to buy VIC20 cartridge called Pirate Cove by Scott Adams. The interface was very simple with just “verb noun” commands and incredibly terse descriptions. I didn’t go down very well with my brother, who preferred traditional joystick twiddling, but for me there was something rather magical about the idea of creating an alternate reality within a computer’s memory – even if that computer only had 5k of memory!
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